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Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts

Monday, November 8, 2010

Sony Playstation 3

The PlayStation 3 is the third video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as well as the original PlayStation. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

So far there have been several versions of the hardware with changes mostly in the hard drive, ports and size. 


not available yet 
will be published here as soon as released

Sony Playstation 2


The Sony Playstation 2... Successor to the original and is considered by the most as the best & most popular console of it's generation.
The PS2 has the ability to play the games of the older Playstation 1. 


This is the PCSX2 0.9.6 emulator installer package for windows.

 download here:   http://pcsx2.net/downloads.php

Sony Playstation

The Sony Playstation... There are so many things we can say about it but most of you know about it so let's just go to the specs & emulators.

ePSXe 1.7.0 has been released. You can download it in the files section.

Short changelog:
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete's Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core. 


download here:   http://www.epsxe.com/download.php

Sony PSP

The PlayStation Portable, PSP for short, is a handheld game console created by SONY and released at December 12, 2004(Japan).
The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content, digital audio and display digital photos stored in memory sticks or UMD disksThe PlayStation Portable, PSP for short, is a handheld game console created by SONY and released at December 12, 2004(Japan).

The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content, digital audio and display digital photos stored in memory sticks or UMD disks
Well it is time isn't it. After the crazy night with hlide's updates it is time to release a new version of pcsp!
Most interesting aspects of this release are :
-Plenty fixes on GE engine including new shader render.
-Joystic support!
-Analog pad support
-Lot of fixes to HLE
and of course some more games appears to be playable.

Here is the complete changelog:

General
-------
- Fiber support in threadman
- Fixed analogue pad emulation
- Added joystick/joypad support
- Fixed QPspScreen size
- Better way to use QGLFormat
- QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
- Added screenshot support
- Added argument for being able to open debugger from pcsp-udb
- Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
- PSF loader rewrite to support proper saves.
- Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
- Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running

HLE improvements
----------------
- Fixes for Atrac3plus
- correcting sceKernelFreeHeapMemory



New HLE implementations
-----------------------
sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
Implemented sceIoDevctrl 0x02025801 instruction
Added scePsmf and scePsmfPlayer basic faking

GE
--
-improve loops in Decoder
-texture are better rendered
-added mipmapping support
-added viewport command - compatible with window resizing
-fixed scissor bug so it is compatible with window resizing
-Now compressed textures can use mipmapping as expected
-Fix alignment for CLUT indexed textures
-DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure
-Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
-Added vertex and fragment shaders
-A lot more fixes to opengl and shaders renderers

download here:   http://www.pcsp-emu.com/downloads.php