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Sunday, November 7, 2010

Nintendo 64

 The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.

Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye. A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).

The 7th and current public release of Project64.
This file contains everything most users will need apart from the games of course!
Public releases of the complete Project64 package, for Windows systems. Beginners: you want the most recent file here - either v1.6 or the 1.7 beta if you're a member, plus the updates (especially RDB) for your version.


download here:   http://www.pj64-emu.com/downloads/project64/binaries/

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