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Monday, November 8, 2010

Sony PSP

The PlayStation Portable, PSP for short, is a handheld game console created by SONY and released at December 12, 2004(Japan).
The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content, digital audio and display digital photos stored in memory sticks or UMD disksThe PlayStation Portable, PSP for short, is a handheld game console created by SONY and released at December 12, 2004(Japan).

The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content, digital audio and display digital photos stored in memory sticks or UMD disks
Well it is time isn't it. After the crazy night with hlide's updates it is time to release a new version of pcsp!
Most interesting aspects of this release are :
-Plenty fixes on GE engine including new shader render.
-Joystic support!
-Analog pad support
-Lot of fixes to HLE
and of course some more games appears to be playable.

Here is the complete changelog:

General
-------
- Fiber support in threadman
- Fixed analogue pad emulation
- Added joystick/joypad support
- Fixed QPspScreen size
- Better way to use QGLFormat
- QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
- Added screenshot support
- Added argument for being able to open debugger from pcsp-udb
- Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
- PSF loader rewrite to support proper saves.
- Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
- Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running

HLE improvements
----------------
- Fixes for Atrac3plus
- correcting sceKernelFreeHeapMemory



New HLE implementations
-----------------------
sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
Implemented sceIoDevctrl 0x02025801 instruction
Added scePsmf and scePsmfPlayer basic faking

GE
--
-improve loops in Decoder
-texture are better rendered
-added mipmapping support
-added viewport command - compatible with window resizing
-fixed scissor bug so it is compatible with window resizing
-Now compressed textures can use mipmapping as expected
-Fix alignment for CLUT indexed textures
-DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure
-Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
-Added vertex and fragment shaders
-A lot more fixes to opengl and shaders renderers

download here:   http://www.pcsp-emu.com/downloads.php

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